Zachary Madere Concept Art & Illustration



Here are some recent sketches and highlights from my instagram feed! If you don't follow me you can do so from Enjoy!

Loco Tech







Bonus 3D blockout for a painting I am working on!



Personal Works!

Some things I've been working on lately for myself. This guy's just for fun, it started as a sketch, I wanted it to feel alien with a tribal flair. I was looking at all sorts of different cultures while designing him.


This is definitely a work in progress but I'd posted the sketch earlier, I plan on finishing this out and perhaps modelling it in sketch up!


Finally, I painted this at Magnuson Park near my house. Don't tell anyone but I posted the wrong version on instagram, the version here has the gouache updates I made. If you aren't following me, its real easy to change that just search for my handle zmadere!


We just recorded another episode of "In the Trenches" and we should have it up soon! I talk more about how things have been going for me and Dylan and Grant check in as well. Thanks for looking!


Studies, Old and New and Updates

Here are some studies I did a while ago that you might not have seen if we aren't friends on the facebook! The F22 was a lot of fun, took a while, but it's nice to bring something to that level of finish every once in a while. Warships were done to give me some perspective when designing ships for The Mandate- there's a lot more function than I realized in the layout of those ships what with firing arcs and silhouette, etc. Next are some WIP's studies I actually started at PAX last weekend! I got to go demo at the Wacom booth and attend the conference for free - a win-win! I'm not sure when they will be finished but I know some people were interested in seeing what I was up to there. There's another episode of In the Trenches in the works too, so stay tuned!

F22Naval Studytankbot2zach2




Turbo Kat

Just wrapped this up! I changed a couple things from the previous post, it felt like the metal was going more toward steel or something gray but I felt it should be something stealthy and black instead. I need some more images to illustrate the VTOL mode but here are my thoughts to how it would work on this design; the the front intakes reverse thrust and angle downwards, the ducts above open up to replace the air feed for the engines, a panel on fuselage opens to provide thrust for the middle engine in the back which angles downward. I tried to stay faithful to the original design and general proportion as well as bring some functionality all around but I couldn't resist adding those claw marks from the show's logo. :) I had a lot of fun with this one and might return to it later, but its time to move on for now!




Hey guys, been prreeetty busy lately but in my spare time I've been working on a redesign of a jet from one of my favorite cartoons ever-SWAT Kats! This is a work in progress, I'm still polishing the illustration but the final image will show off some of the Turbo-Kats radical features like the VTOL capability and its nose cannon. To give a bit more depth in my process, I started with some silhouettes in a program called Alchemy where I was trying to retain the Turbo Kat's shape but give it a more stealthy modern fighter jet look. I sketched its side and front dimensions before going into 3DS Max to model a basic form to paint over. Now I'm just rendering the surface and adding details, later I will make some breakdowns to show how vents open when the Turbo Kat goes into hover mode. Stay tuned!




Mechanical Studies

I've been trying to keep busy with mechanical studies in my free-time. Just for fun to keep the edge rust-free. Not keeping track of time just trying to focus on rendering edges, surface quality, and value and such accurately. Beats playing video games!Shapes


Things I’ve Been Doing

Haven't posted in a while! I've been busy lately! I've gotten some new clients recently; S2 games, working on Heroes of Newerth and I'm proud to say Perihelion Interactive, working on The Mandate! I'll be posting whatever I can from those two when I can! In the meantime, here is a spaceship I've been modeling in sketchup and the silhouettes leading up to it.Battlesilhouetees



Space-Port Tutorial

I created a tutorial for my recent Space Port piece after some friends asked me about the methods I used. Follow this link to deviantart for the tutorial and some links to useful resources. Thanks for looking, I hope it will be useful. I keep lots of iterative images of my work so if there is a lot of interest in this I'd be happy to create more!


Colony Space-port

Space Port


Been working on more environments recently and I want to get some more out there. There are already a whole bunch of really awesome paintings of torus' and O'Neill Cylinders (which I like better, thanks Gundam) from the 70's, but they never show how people might get up there. I like how Elysium showed the food production factories in the lower ring of the torus but Matt Damon decided to fly right into the ring and so we didn't see the space port! I started thinking about exploring more of the space colony environment and the wisps of a story are beginning to coalesce too so perhaps you will see more like this! Anyways, thanks for reading and looking!




Really stoked to show you guys a final version of my collaboration with Dylan Pierpont (He's an amazing artist.) Had way too much fun working on this and I enjoyed seeing a little bit more closely into how my buddy Dylan makes the amazing work he does! I did the character on the left and Dylan's  character is on the right. We also submitted it to Spectrum so wish us luck! Hope you guys enjoy!