Zachary Madere Concept Art & Illustration


SWAN model

I posted a sketch of this ship a long while ago and recently decided to take it up again. I'm thinking this is like a high speed x-plane, using lifting body aerodynamics with a hull designed to channel air into a giant compressor-ram-jet-engine (the cylinders in the center) to achieve high altitude and maybe orbit, it'd be like a SSTO. Trying not to overwhelm myself with making everything super practical but it didn't have much going for it before besides being a cool looking vehicle and that only gets you so far. I'm starting with a 3D model to paint over which is pretty standard but I'm actually trying to make the geometry more solid then I normally do. Working in Maya so far and will probably take this guy farther, it'd be cool to try and get it 3D printed eventually! This is my first post in a long time, life has been very interesting, especially lately! I've been staying busy!




Studies, Old and New and Updates

Here are some studies I did a while ago that you might not have seen if we aren't friends on the facebook! The F22 was a lot of fun, took a while, but it's nice to bring something to that level of finish every once in a while. Warships were done to give me some perspective when designing ships for The Mandate- there's a lot more function than I realized in the layout of those ships what with firing arcs and silhouette, etc. Next are some WIP's studies I actually started at PAX last weekend! I got to go demo at the Wacom booth and attend the conference for free - a win-win! I'm not sure when they will be finished but I know some people were interested in seeing what I was up to there. There's another episode of In the Trenches in the works too, so stay tuned!

F22Naval Studytankbot2zach2




Turbo Kat

Just wrapped this up! I changed a couple things from the previous post, it felt like the metal was going more toward steel or something gray but I felt it should be something stealthy and black instead. I need some more images to illustrate the VTOL mode but here are my thoughts to how it would work on this design; the the front intakes reverse thrust and angle downwards, the ducts above open up to replace the air feed for the engines, a panel on fuselage opens to provide thrust for the middle engine in the back which angles downward. I tried to stay faithful to the original design and general proportion as well as bring some functionality all around but I couldn't resist adding those claw marks from the show's logo. :) I had a lot of fun with this one and might return to it later, but its time to move on for now!




Hey guys, been prreeetty busy lately but in my spare time I've been working on a redesign of a jet from one of my favorite cartoons ever-SWAT Kats! This is a work in progress, I'm still polishing the illustration but the final image will show off some of the Turbo-Kats radical features like the VTOL capability and its nose cannon. To give a bit more depth in my process, I started with some silhouettes in a program called Alchemy where I was trying to retain the Turbo Kat's shape but give it a more stealthy modern fighter jet look. I sketched its side and front dimensions before going into 3DS Max to model a basic form to paint over. Now I'm just rendering the surface and adding details, later I will make some breakdowns to show how vents open when the Turbo Kat goes into hover mode. Stay tuned!




Moar Mech Studeez

I just realized I completely forgot to post my study of this helicopter that I did recently so here it is as well as some other sketches of aircraft and tanks done this weekend. Just keeping it simple to try and understand the 2D shapes that go into the designs as per some stuff I was reading in Scott Robertson's How to Draw. I want to do a bunch more of these studies - sketches and paintings - to build up my visual library. Need to do a loottt more!studychopperSketches


Mechanical Studies

I've been trying to keep busy with mechanical studies in my free-time. Just for fun to keep the edge rust-free. Not keeping track of time just trying to focus on rendering edges, surface quality, and value and such accurately. Beats playing video games!Shapes


Things I’ve Been Doing

Haven't posted in a while! I've been busy lately! I've gotten some new clients recently; S2 games, working on Heroes of Newerth and I'm proud to say Perihelion Interactive, working on The Mandate! I'll be posting whatever I can from those two when I can! In the meantime, here is a spaceship I've been modeling in sketchup and the silhouettes leading up to it.Battlesilhouetees



2045 Dog HLE

No construction site is complete without the 2045 Dog HLE. This year's model features many improvements over the 2044 model! I had a lot of fun with this, I kind of want to design a full brochure for something like this, with details and cutaways like one of those Star Wars books.HLE-1 Brochure




I was finally able to finish this from a sketch I made a long time ago! A little bit of Robotech Fan-art-fiction, this veritech fighter is combat testing a prototype cockpit that gives the pilots better visibility in gerwalk mode. I tried to keep a sense of believability here by sketching out how different pieces would mesh up when it transforms and referencing such things like the rifle with the Bradley cannon, since its unlikely it could handle something more powerful. Glad to finally have something that isn't under NDA that I can show off! One of the problems with actually starting to get work is that you don't have any time for personal painting. I've  just been putting whatever spare time I have between freelancing into this and it has been a nice break from that , since all of my work lately has been fantasy-based. Thanks for looking!



Well, this has been a fun exercise in perspective sketching! I'm very pleased with the result. I spent a bit too long looking up "reference." <3gahsketch